LUFA 151115 Released!
Yes, it’s finally time for another LUFA release, since it’s been over a year since the last.
As everyone can tell from the low Git activity, I haven’t found much motivation for any concrete development for a long time now; I’m still waiting to get back the spark of passion that used to fuel me into working on side projects all the time in my spare time. My recent change of employment has raised my personal happiness levels by leaps and bounds, but still there’s something missing that’s preventing me from extracting enjoyment from coding outside of my job. Playing games and watching TV has a big appeal now that I have long commutes and do embedded development all day. The recent news of Atmel’s sale and the realization that I need to re-do the entire thing from scratch at some point to implement what I missed in my original design doesn’t help, either.
But still, enough wallowing in self-pity. As I said, there’s been some fantastic community contributions, and my friend Morten even managed to resurrect the Rube-Goldberg system I jury-rigged up while I was living in Norway to generate native integrated Atmel Studio help, so it’s all systems go. The builds all succeed (even though I had to set up a new Linux VM to build *anything*, since I’ve hit this show-stopper bug on my system after upgrading Windows 10 to the latest build yesterday) and everything’s all packaged up.
The Atmel Gallery extension will be made available in the next few days, as soon as it’s approved by the Atmel staff. The latest extension is compatible with Atmel Studio 7 only – this is due to the changes in the Visual Studio shell, preventing me from making a universal extension easily. Sorry for that; the older extension versions will still install in Atmel Studio 6.x, and both AS6 and AS7 can be installed concurrently, so it’s not all bad news.